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Hyper scape1/1/2023 ![]() ![]() ![]() Ubisoft labels the game as a “battle arena” focusing on offering the most fun for players. Another speculation surrounding the game included NFTs, and the developer also cleared out that it had no plans of introducing NFTs into Project Q. Shortly after announcing the game, Ubisoft clarified Project Q wasn’t going to be a battle royale. Project Q may seem like a replacement for a battle royale game, but it doesn’t mean it also has to be in the same genre. With Hyper Scape’s servers scheduled for a shutdown, Ubisoft could try to fill its void with all the lessons it harnessed throughout the battle royale’s lifetime. Fans’ first assumption was that the game could be a battle royale since the developer’s take on the genre, Hyper Scape, wasn’t close to being successful. Hyper Scape was never bad it simply didn't offer enough to entice new players or cause significant defection from elsewhere in the market.Ubisoft announced its upcoming team-based game, Project Q, shortly after footage of it leaked online. Games in competitive markets need a strong launch to oust more established titles, but Ubisoft's venture failed to entice players away from beloved titans such as Fortnite and COD: Warzone. In the end, Hyper Scape never quite overcame its own faults to overcome its competitors' strengths. Hyper Scape's biggest problem in connecting with audiences was that it simply didn't differentiate itself enough from its competitors, ending up as a game that, according to GameCritics, didn't do much "to stand out from other offerings on the market." For PSU, Hyper Scape was sleek and smooth but ultimately felt like "an amalgamation of sci-fi properties that come before it" and suffered from a "vacuum of personality," something that is "almost required to stand out in an already saturated market." RELATED: Critics Love Rainbow Six Extraction's Atmospheric Combat Until It Becomes Repetitiveīreaking into an already saturated market was always going to be a tall order, even for a studio with the sort of influence and resources boasted by Ubisoft. You want to have at least one of the four on you, as going without seems to put you at a disadvantage." By creating maps that forced players into certain choices of weaponry, Hyper Scape ended up limiting the options available to its players and alienating those who craved autonomy and individual choice. A lot of fights take place in enclosed spaces, lending greater utility to Hyper Scape's only shotgun, as well as the automatic Ripper assault rifle, SMG, and LMG. GameSpot's Jordan Ramée assessment was a little more blunt but equally as damning. #Hyper scape windows#Windows Central cited the "wonky weapon balancing" as one of the game's main drawbacks, while GameCritics' CJ Salcedo saw "balance as a problem - I found myself emptying entire clips from one gun into other players and saw them survive, only to be downed by a few shots from a different gun." Hyper Scape's reputation as a title suffering from glaring balancing issues was a label it was never able to shift. ![]()
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